Oakridge Classic Rules, News, Oakridge Aeros Classic, 2011-2012 (Mytourney.ca Powered by Sportsheadz)

This Tournament is part of the 2011-2012 season, which is not set as the current season.
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Feb 09, 2012 | pcaron | 1850 views
Oakridge Classic Rules
2012 Oakridge Classic Tournament - Rules and Regulations

A representative for each team is to register with a tournament Convenor at the registration table located at the Arena of your first game 45 minutes prior to start time.
At this time you must provide a copy of your approved roster along with a travel permit. Players do not have to sign in.


If you are using APs, you need a roster from their original team and an AP list. Please refrain from “stacking” your house league team with talented APs as this is unfair to your regular players and the other teams in the division. You cannot dress more players than the number found on your original team roster. Players can only play for one team in the tournament.

All teams require a certified trainer on the bench.

All teams must be ready to play their games at least 15 minutes in advance of the
scheduled start time. (except for first game of the day at each arena)

All divisions are non-bodychecking.

Novice houseleague will not use the two minute shift clock.

A three minute warm-up will be permitted at the start of each game. All round-robin
games, will consist of three periods of 10 minutes each, stop time (Minor/Major Midget 10/10/15). Ice will be flooded at the end of the game.
The time clock will run on straight time during the third period when the goal differential is five or more. Penalties (three minutes for minors, seven for majors) will also run on
straight time during this scenario. If the difference becomes four, clock will revert to stop time in playoff games only.

One 30 second timeout per team will be allowed in Championship Final games only. It cannot be saved for overtime.

Should a conflict with jersey colours arise, the tournament organizers will provide jerseys
to the HOME TEAM if both teams only have 1 set. If one team has an alternate set, they
will be required to wear the set that is opposite the other team. Please try to borrow an extra set from your home Association if available.

In all divisions, points will be awarded as follows:
WIN – 2 points, LOSS – 0 points, TIE – 1 point

New this year: Maximum goal differential for games will be 7
(e.g. a 13-2 final score will be officially recorded as 9-2)

Teams will each play their round robin games. The teams with the most cumulative
points will advance. Should there be a tie between teams after round robin play, the
following tie breaking formulas will be used in this order:

(1) if one team has a win over the other, the team with the win will advance
(2)* if teams are still tied, or if there is no head-to-head available, the team with
the highest % goal average GF/ (GF+GA) will advance
(3) if teams are still tied, the team with the least GA will advance
(4) if teams are still tied, the team with the most GF will advance
(5) team with fewest penalty minutes advances
(6) coin toss

*If more than 2 teams are tied in points or for determining "Wild card" advancement/playoff seeding, officials will go directly to (2) above.


Playoff Advancement

1) Four or Six team divisions

Each team plays three games in round-robin format. Second and third place overall teams play a semi-final, the winner of this game advancing to final. First place overall team gets a bye directly to Championship Final.

2) Seven teams/two divisions

One pool “A” of three teams plus a 2nd pool “B” of four teams play two round-robin games and then are seeded for QF playoffs. 1st place team in B gets a bye to semi-final.

3) Eight teams/two divisions

Two pools of four teams play a three game round-robin. Top two teams in each pool advance to semi-finals (1st A vs 2nd B, 2nd A vs 1st B). Winners play in Championship Final.

4) Ten teams/two divisions

One pool “A” of four teams, and one pool “B/C” of six teams. Each team plays three round-robin games with the first place team in each pool, plus two overall Wild Cards, advancing to the playoffs. 1st in A plays highest seeded WC, 1st in B/C plays lower seeded WC.

5) Fourteen teams/three divisions

Two divisions “A & B” of four teams and one division “C/D” of six play three round-robin games. Each 1st place team plus three overall Wild cards advance. The two highest seeded 1st place teams advance directly to semi-finals. The 3rd seeded 1st place team plays the 3rd WC, and the 1st and 2nd seeded WCs play in the two QFs.

6) Sixteen teams/four divisions

Four divisions of four teams each play three round-robin games. Top two teams in each division advance to four cross-over QFs. Winners advance to semi-finals.




Playoff Format


All playoff games will consist of three periods 10/10/15


Any tied play-off game will be decided in a sudden victory overtime period consisting of five minutes of three on three.

A penalty will result in the non-offending team adding a player(s) to the ice. When the penalty expires, teams will play four on four, or five on four, until the next whistle, when three on three, or four on three will resume. Maximum player difference is five on three.

If the teams remain tied after overtime, a shootout format will be used. Each team
will pick three players (numbers/names and order to be submitted earlier with the game
sheet). Each of the three players will shoot once (teams alternate shots, visiting team
shoots first) the total goals after the first three shooters will determine the winner. If still tied, the first team to score on a round when the other team does not, will be the winner. No player can shoot twice until all have participated.


Player suspensions for various infractions will be administered as per the Minor Hockey
Alliance of Ontario rules. Any team permitting a player to participate in a game that
he/she is suspended for will automatically forfeit the game 3-0.

ALL OHF-ALLIANCE RULES WILL APPLY WITH THE FOLLOWING
EXCEPTIONS:

Any player who incurs a major penalty for fighting will be suspended for the remainder of the tournament.

A Gross Misconduct will result in an automatic suspension for the remainder of the
tournament.

Any team which is unable to travel to their game due to inclement weather will forfeit
their game 3-0.

Awards will be given out to the Champions and Finalists in each division.

Tournament committee reserves the right to curfew games if needed or change the
schedule at any time as needed.
Other News
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